Beam Effect
2D circular beam effect, progressing up or down a cylinder.
{ "type": "PULSE", "particle": { "type": "minecraft:happy_villager" }, "speed": 1, "start_delay": 0, "end_delay": 0, "offset": { "x": 0.0, "y": 1.0, "z": 0.0 }, "radius": 1.0, "points": 40, "height": 10, "spacing": 1.0, "upwards": true, "rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }}Inherited
Section titled “Inherited”All Particle Effect Types inherit a base set of options. See Particle Effect Options for more information.
Radius
Section titled “Radius”The radius of the circular beam effect.
"radius": 1.0Points
Section titled “Points”The number of points to use in the circular beam effect.
"points": 40Height
Section titled “Height”The total height of the beam effect.
"height": 10Spacing
Section titled “Spacing”The spacing between each circle of the beam effect.
"spacing": 1.0Upwards
Section titled “Upwards”Whether the beam effect progresses upwards (true) or downwards (false).
"upwards": trueRotation
Section titled “Rotation”The rotation of the entire circle effect around each axis (in degrees).
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0}