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Beam Effect

2D circular beam effect, progressing up or down a cylinder.

{
"type": "PULSE",
"particle": {
"type": "minecraft:happy_villager"
},
"speed": 1,
"start_delay": 0,
"end_delay": 0,
"offset": {
"x": 0.0,
"y": 1.0,
"z": 0.0
},
"radius": 1.0,
"points": 40,
"height": 10,
"spacing": 1.0,
"upwards": true,
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
}

All Particle Effect Types inherit a base set of options. See Particle Effect Options for more information.

The radius of the circular beam effect.

"radius": 1.0

The number of points to use in the circular beam effect.

"points": 40

The total height of the beam effect.

"height": 10

The spacing between each circle of the beam effect.

"spacing": 1.0

Whether the beam effect progresses upwards (true) or downwards (false).

"upwards": true

The rotation of the entire circle effect around each axis (in degrees).

"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}