Pulse Effect
2D circular pulse effect, expanding from a center point to an outer width.
{ "type": "PULSE", "particle": { "type": "minecraft:happy_villager" }, "speed": 1, "start_delay": 0, "end_delay": 0, "offset": { "x": 0.0, "y": 1.0, "z": 0.0 }, "start_radius": 0.5, "end_radius": 3.0, "start_points": 20, "end_points": 50, "rings": 10, "outwards": true, "rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }}Inherited
Section titled “Inherited”All Particle Effect Types inherit a base set of options. See Particle Effect Options for more information.
Start Radius
Section titled “Start Radius”The starting radius of the first circle of the pulse effect.
"start_radius": 0.5End Radius
Section titled “End Radius”The ending radius of the last circle of the pulse effect.
"end_radius": 3.0Start Points
Section titled “Start Points”The number of particles to spawn in the first circle of the pulse effect.
"start_points": 20End Points
Section titled “End Points”The number of particles to spawn in the last circle of the pulse effect.
"end_points": 50The number of circles (rings) to create in the pulse effect.
"rings": 10Outwards
Section titled “Outwards”Whether the pulse effect expands outwards (true) or inwards (false).
"outwards": trueRotation
Section titled “Rotation”The rotation of the entire circle effect around each axis (in degrees).
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0}