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Pulse Effect

2D circular pulse effect, expanding from a center point to an outer width.

{
"type": "PULSE",
"particle": {
"type": "minecraft:happy_villager"
},
"speed": 1,
"start_delay": 0,
"end_delay": 0,
"offset": {
"x": 0.0,
"y": 1.0,
"z": 0.0
},
"start_radius": 0.5,
"end_radius": 3.0,
"start_points": 20,
"end_points": 50,
"rings": 10,
"outwards": true,
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
}

All Particle Effect Types inherit a base set of options. See Particle Effect Options for more information.

The starting radius of the first circle of the pulse effect.

"start_radius": 0.5

The ending radius of the last circle of the pulse effect.

"end_radius": 3.0

The number of particles to spawn in the first circle of the pulse effect.

"start_points": 20

The number of particles to spawn in the last circle of the pulse effect.

"end_points": 50

The number of circles (rings) to create in the pulse effect.

"rings": 10

Whether the pulse effect expands outwards (true) or inwards (false).

"outwards": true

The rotation of the entire circle effect around each axis (in degrees).

"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}