Pokemon Reward
Gives an item to the player. If display is left empty, the "item" option will be used as the display item.
"example_reward": { "type": "POKEMON", "name": "<aqua>Pokemon Reward", "weight": 1, "pokemon": { "species": "cobblemon:rayquaza", "form": "", "aspects": [], "level": 100, "shiny": true }}Inherited
Section titled “Inherited”All Reward Types inherit a base set of reward options. See Reward Options for more information.
Pokemon (required)
Section titled “Pokemon (required)”The Pokemon to give to the player when this reward is selected.
"pokemon": { "species": "cobblemon:rayquaza", "form": "", "aspects": [], "level": 100, "shiny": true}Species (required)
Section titled “Species (required)”The species of the Pokemon to give. Must be a valid Cobblemon species ID in the format modid:species_name. Set to random to give a random species (must set the Reward’s "display" or it will fallback).
"species": "cobblemon:rayquaza"The ID of the form to set the Pokemon as. Must be a valid form ID for the selected species. Leave blank or remove to use the default form.
"form": "altered"Aspects
Section titled “Aspects”A list of aspects to apply to the Pokemon. Uses the same formatting as Cobblemon’s /pokegive command. Leave blank or remove to apply no aspects.
"aspects": [ "ability=adaptability"]The level to set the Pokemon to. Supports both an integer value (whole number) or a object containing "min" and "max" values for a random level within the range.
"level": 100"level": { "min": 50, "max": 100}Set if the Pokemon is given as shiny. Supports either a boolean value (true or false) or a percentage chance between 0.0 and 1.0. If a chance is used, the display/preview of the Pokemon will not be shiny.
"shiny": true"shiny": 0.05 // 5% chance to be shiny